An escape room for 2 players who must coordinate while separated to get out.
By Jim Barton
Come Out & Play SF Festival 2016
Presented by Come Out & Play SF with the support of Fort Mason Center for Arts & Culture.
An immersive koan on the isolating effects of connectivity. Can you reboot the reverse-polarized Connectatron 3000? In this micro escape room, 2 players must work together despite being separated by a wall of dysfunctional technology. The challenges buzzing and blinking inside will test their ability to sync up their brainwaves and communicate. Teams have 10 minutes to successfully reactivate the device, opening a portal to reconnect with each other.
About the Artist
Jim Barton is an inveterate tinkerer dragged into experience design by “monkey-see monkey do” compulsion. After 15 years as a qualitative researcher and experience designer to Fortune 500 companies, Jim has recently launched Puzzlephant events, which focuses on building tangible, cooperative challenges and immersive corporate teambuilding events.