Ariadne’s Thread

By Bryce Hidysmith and Madeline Fried

In Ariadne’s thread, players race through a maze by trying to find the shortest possible route in a large, outdoor maze, or in an indoor labyrinth. The outdoor maze will be drawn out in chalk, temporary field paint or perhaps low physical barriers, while the indoors one will have full walls and be a nod to interactive haunted houses and the Exploratorium’s tactile dome. When the players reach the end, they must do battle with the minotaur.

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